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We’re all familiar with the dual nature of Android native layouts: you lay your views out and stylise them in an XML file, and later bind them with some Kotlin code to give them purpose and functionality.
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How does Flutter development differ from native Android overall, and how problematic it is to adjust to? Here are the main aspects I believe should be considered: But for now let’s leave those considerations to the management side, and look at things from a developer’s point of view. Generally, the main reasons for choosing Flutter are the same you’ll hear with all “write once, run everywhere” SDK’s: the quicker and cheaper development and maintenance processes (since a single codebase means less overall code needs to be written, fewer developers are required to write and maintain it). But what are the advantages of it, and disadvantages (if any)? What challenges will a native Android developer likely face when making the transition? Why (and how) Flutter?
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As a result, developers and companies are increasingly opting to make the transition from native Android (and iOS, of course) development to the Flutter-powered cross-platform alternative. The initial version of Google’s cross-platform SDK Flutter came out in mid-2017, and it didn’t take long for it to grow into one of the top cross-platform frameworks on the mobile app market.
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